1. This describes typical outdoor activities. They can be set up on a competitive basis, the Patrols being the contestants.

2. Scoring: First place 10 points; second place 6; third place 3; and fourth place 1 point. The Camp Staff, or others designated by them can act as judges.

3. Activities:

A. Tent Peg Making

Each man to make a regular tent peg at least 9 inches in -length and from material found in woods. Pegs will be judged on neatness, usability, and uniformity. A time limit should be given for making them.

B. Tent Peg Relay

Each Patrol has 8 tent pegs and one hand axe, or better a club or hammer. The sets of pegs and axes are placed 25 feet in front of each Patrol and members line up in relay style. On the command "Go", the first man runs up to the pegs and sticks them lightly in the ground by tapping on them with the head of the axe. The next man runs up to pegs (on the return of the first man), knocks pegs over and drives them in the ground again, and so on until each man has them up. Should a peg fall down before the next man comes up, the original driver must return and set it up again.

C. Tent Pitching Contest

Each Patrol will pitch a 7x9 Wall or Trail tent and the contest will be in two parts; the first part based on time, or the first to finish, and the second based on the best job of putting up tent. (A full set of points will be given for each part.)

If a "Pup Tent" is used it must be in separate halves and each half to be rolled and in possession of two different members of the Patrol. On the command "Go" the work starts. The tent must be put up correctly and ditched before the work will count in the contest.

D. Water Boiling Contest

At the command "go" each Patrol gathers wood and starts a fire. On this fire the members are to boil a quart of water in a gallon can. (Have can and water on hand before contest starts.) e. Flap-jack contest. (Use the fire you made for contest "d")

Mix some flap-jack batter and have it ready for use. di the command

"Go", the first man pours some of the batter into a pan and makes a flap-jack (you will have trouble unless you grease the pan,) When it gets done enough to "flip" it over, he runs to a stretched string (as designated before the game starts) and "flips" it over this string. Each man makes a "cake" in turn and each Patrol exhibits its complete "batch" on a platter. The "first through" wins first part of contest and the best group wins the second part.

F. Chopping Relay

Each Patrol has a log about 6 inches through, and about 4 or more feet in length. The log should be fastened down, if it is inclined to roll. The Patrols line up in relay style and each member runs up to the log, picks up axe and takes U strokes with it (as though he were going to cut log into two parts.) On his return the next runs up and takes four strokes and so on until all have had an opportunity to chop. This is not a speed contest but one to see which Patrol can chop the deepest notch in the manner described.

G. Fire By Friction Relay

Each Patrol is given a fire by friction set. On the command "Go", some member of each Patrol starts to make a fire and when he is successful, he runs up to the score keeper and says "Finished". If he is the first man in the Troop to report, he gets a score of 1 for his Patrol. The next man gets a score of two for his Patrol, the next 3, for his Patrol, and so on until all have finished, if it does not take too much time! The Patrol with the smallest score wins.

Sample Of Scoring

H. Fire By "Flint And Steel" Contest

This is run in the same manner as the "fire by friction" relay, i. Race Across the River. (Swimming pool, lake, etc.) This race may be run in several ways:

(1) Swimming (2) Building rafts (3) Boats, etc.

(1) No comments seem necessary on swimming method. Many variations can be used. The same is true with using boats and canoes.

(2) Building rafts (several novel ways). (FOR SWIMMERS ONLY)

J . Gadget Making

State that each Patrol will have a certain amount of tijne in which each member should make a simple but useful camp gadget* These should be made from materials found in the woods (caution about cutting living things) and might include such things as pot hooks, coat hangers, grills, foot scrapers, plate racks, "cup trees" and many others. Each Patrol is to prepare an exhibit of its made articles and, if desired, they can be judged by the staff. It is suggested that three different kinds of scores be given: (1) For most useful series; (2) For best made series; (3) For the group having most novel number of gadgets. Let each Patrol see the others.

K. Pioneering Constructions

There are a great many ideas here. Time during the course may not permit their use but they can be used extensively during the regular Troop Camp.

(1) Rustic Bridges - made from ropes, spars, and other materials. Each Patrol to make one bridge and after completion they may be judged as in other contests. Such judging is not essential however. Let each Patrol try the other bridges. See "Gilwell" book on Pioneering or our own books.

(2) Rustic Towers - should be made of poles lashed together. Again compare the work of the Patrols and let each Patrol examine the ones made by the other Patrols.

(3) Various types of Cooking Places - including such items as "Cooking altars", "ovens in the ground", various types of "fire lays", "barbecue pits" and many others.

(4) Rustic Shelters - Each Patrol to construct some type of shelter such as a "lean-to" using materials found in the woods. To this might be added a type of fire by which one can keep warm.

(5) Making a simple "Council fire ring."

(6) And many others.