This camp fire will show the "spirit of Scouting" as exemplified by the recognition of the achievements and progress of the Scout3.

Suggestions For The Program

1. Fire lighting ceremony (See Note #1 below).

2. Songs (to be selected).

3. Stunt - "How Green You Are" (See Note #2 on page 74).

4. Passing crossed sticks (See Note §3, page'74).

5. An activity song, "One Finger, One Thumb."

6. Barnyard Convention (See Note #4, page 74).

7. Echo Stunt (Take notes on this yourself) See Instructor's Notebook).

8. Recognition Ceremony (See Note #5, page 75).

9. Dramatisation of "Scout Life Compass" (See Note #6, page 76). 10. Closing with "Prayer" and singing Taps.

Notes On Camp Fire No. II Note #1. Fire Lighting

The fire is laid beforehand. At one side of the Council Ring is an Indian Tepee and in the doorway to this is seated an Indian Chief. Within the tent a fire is burning.

The fire lighter approaches the Chief and following conversation takes place:

Fire Lighter: Oh Chief, -we, your children, are gathered in this Council

Ring, but we are sad because we have not the light and friendship of a fire by which to cheer and warm us.

Chief: Oh Lighter of the Fire, you know the custom of our tribe.

What have my warriors done this day that they should not deserve the cheerfulness of the fire. Perhaps they should sit in the darkness and reflect on their misdeeds and lack of application.

Fire Lighter: Nay, oh Chief, we have been busy and have produced much.

Chief: Let us hear what has been done this day.

Fire Lighter: (Calls on each Patrol Leader to report briefly on what has been done during day.)

Chief: (After reports) Oh Fire Lighter, 'tis well and I am pleased at the work of my Braves. Here is the fire (he gives Fire Lighter a lighted torch.) Let us make merry!

Note #2. "How Green You Are."

Some member volunteers to go out of circle and while he is gone, rest of group decides on something that they want him to do when he comes back (touch someone's shoe, dance, etc.). He gets his clue from the group singing "How Green You Are, How Green You Are," to the tune of "Oh, How Dry I am." When he is close to doing the right thing the group sings very low, and when he is far from doing it, the group sings loudly.

Note #3. Passing Crossed Sticks

The sticks are passed to a person with the words "I pass these sticks to you uncrossed." (or crossed) as the case may be. The person receiving them says, "I received these sticks crossed (or uncrossed) and pass them to you (next person) uncrossed (or crossed). Instructor says right or wrong. The idea is to see which person can first catch on to the idea of how the game Is played. (See Instructor's Guide for Explanation.)

Note #4. Barnyard Convention

Pass around circle whispering to each person the name of one of four animals. The first might be a mule, second a turkey, third a cow, and fourth a dog, the fifth a mule again, and so on. When you have gone around circle you will have one group of mules, another of turkeys, one of cows, and one of dogs. At the signal "Go" all arise and give the call of the animal they represent. The object for each person is to discover the rest of his group.

Note #5.Recognition Ceremony

Camp Fire Director: "Scouts, we are gathered here on this last evening to recognize those among us who have distinguished themselves in many ways."

From this time on the Patrol rankings are read and other recognition as decided on by staff. Patrol Leaders come forward as their Patrols stand, to receive their recognitions- It might be well to add some Scout rank recognitions such as Second and First Class Badges and Merit Badges. A possible "recognition Ceremony" follows:

Characters: Camp Fire Chief (or Scoutmaster); Senior Patrol Leader, Patrol

Leaders; and candidates to be invested.

The Scouts are gathered around camp fire circle and they are silent. A noise is heard in the woods some distance away and it comes nearer. At last the Senior Patrol Leader comes to the entrance of the camp fire circle; he stops and salutes.

Camp Fire Chief (C.F.C.) (Rises), "who is it that thus disturbs our meditations?"

S.P.L.: It is I,....................._your Senior Patrol Leader.

C.F.C: Ah, yes I see you now. You are welcome. Enter the circle.

Where have you been, and why do you come to us at this late hour?

S.P.L.: (Enters and comes up to fire) Mr. ..................... I have been with a group of Scouts who have been preparing themselves to go on in the Scouting ranks. Their preparation has been completed and I have brought them with me to the edge of the Council Ring. They seek your favors and hope that their advancement may be granted.

C.F.C: I am glad that you have been of service. And now call the Scouts within the circle.

S.P.L.: (calls) Enter comrades and stand before the Chief:

Scouts: (Enter, escorted by their Patrol Leaders)

C.F.C: We greet you Scouts, I am told that you have worked and are ready to advance. Senior Patrol Leader, how may we know that this work has been well done?

S.P.L.: They bear credentials of the fact that they have prepared themselves well.

C.F.C: Let me see these credentials. (The Patrol Leaders come forward, one group at a time and present their candidates with their credentials. The Camp Fire Chief examines them in silence.)

C.F.C: Senior Patrol Leader, you have spoken well and I am happy to say that the candidates are accepted. (Again, the Patrol Leaders bring their groups forward and each candidate is called by name, and he walks up to Camp Fire Chief and is presented with badge, rank, or whatever it may be.)

C.F.C.: (Makes a talk of congratulations to candidates after which he asks them to join the circle for the closing.)

Note #6. Dramatization Of "Scout Life Compass". Other Sample Activities

1. Disguises; The announcement is made that each person is to come to camp fire in a disguise of some sort. Anything available, (within reason) can be used. However, mention the fact that that disguise which attracts least attention is the best. Have judges pick out best one, or best Patrol and present some type of award (say a carrot tied with a string and hung around the neck of the winner, also pick second and third places, and issue other prizes.

2. Jack' s Alive: Place a bottle cork in a split stick about 2 feet long and wire the split end so that it will stay in place. Plunge the cork into the fire until it (cork) glows. Then hand it to the first man who blows upon it trying to keep it glowing. He then passes it rapidly to the next person saying, "Jack's Alive", The third person takes it and blows upon it, passing it to fourth repeating same word. The idea of the game is to keep the glow of the cork going as long as possible. When the glow ceases Jack is dead and the person holding the stick when it goes out has a black soot mark placed upon his forehead, cork is relighted, and game resumes from where it stopped.

3. "The Genius Thinks": This title is given for the want of a better one, though there may be those objecting to it. The Director makes a talk on how bright the members of the group look, and tells them he is going to test them. He explains that he wants them to think. To assist the flow of thought he asks them to place their hands on each side of their head, pressing firmly. This he explains helps the flow of thought a great deal. He then announces the subject on which the thinking is to be done, which is "Now think about the lemon you are squeezing!" Then ducks or runs as may be found necessary.

4. Acting a Trade (or animal): The Patrols are given a few moments time to decide on how they are to pantomime to rest of the group some type of trade (or animal). They step forward and act out their ideas (saying nothing) and the rest of the group tries to guess the name of the occupation (or animal) the Patrol is presenting.

5. Paper Dressing Stunt: Furnish each Patrol one newspaper and one package of pins. Explain that each Patrol is to dress one of its members in any costume it wishes, (in say 10-15 minutes) using this paper and the pins. At the close of the period judge which Patrol produced the most original, which the most artistic, and which the funniest costume.