(1) Weather - fair, warm, rain, cold. (2) Personnel - acquaintance, adaptability, talent. (3) Routine - events of the day, week, season, Sunday visitor's day, holidays. (4) Mood and morale.

B. Who Determines The Program

(1) The entire camp. (2) Division of camp. (3) Department - Indian Lore, nature lore, pioneering, handicraft. (4-) Tent or cabin. (5) Leaders. (6) Individual talent.

C. How It Should Operate

(1) Everything in readiness. (2) Start on time. (3) Indirect leadership. (4) Decorum. (5) Co-ordination.

D. Facilities

(1) Natural setting. (2) Comfortable seats. (3) Everybody should hear and see. (4) staging important.

E. Hints

(1) "Chief" to be temporary position of honor. (2) Spontaneity, meeting the time, place and mood. (3) Capitalizing on interest of occasion. (4) "Be Prepared" to change plans without notice. (5) Make the program short and snappy. (6) Radiate health, cheer and good will. (7) Have some surprises up your sleeve.

2. The Fire. A. Building The Council Fire

(1) Criss-cross - solid corduroy layers, alternating, long burning,

(2) Log cabin - usual type of camp fire. (3) Tipi. (4) Vertical (Yellowstone Park) center pipe supporting iron wheel. (5) Bonfire huge blaze.

B. Lighting The Council Fire

(1) Matches. (2) Friction. (3) Flint and Steel. (4) Chemicals (to be used only by adults) (5) fuse. (6) Electricity - 2 tacks on chip, resistance coil, and hot-shot battery. (7) Fire burning upon arrival.

C. Special Effects

(1) Copper sulphate - blue-green flame. (2) Magic fire powder - sparkles. (3) Salt - yellow flame. (4) Yule log - variety of colors (Dec. 1932 BOYS1 LIFE, Green Bar Bill Page). (5) Sparks - good draft, dry evergreens (6) Embers - hardwood coals.

D. Fire Safety

(1) Overhead vegetation. (2) Be Prepared for wind - small fire on windy night. (3) Fire barrel and bucket near fire. (4) Chemical extinguisher. (5) Spade or shovel for covering with earth. (6) Night guard responsible for final check-up.

E. Types Of Fires

1) Bonfire, (2) Open Fireplace. (3) Small friendship fire for storytelling (4) Reflector fire for warmth, light and fellowship. (5) Ceremonial- flares. (6) Tipi fire.

3. Suggestions For Programs. A. Sunset And Twilight

1) Flag ceremonies. (2) Evening sing. (3) water pageant. (4) Good Indian Call. (5) Hobo outing. (6) Treasure hunt.

B. After Dark

(1) Camp fires, (a) Indian camp fire, (b) Story and reflection, (c) Ceremonial, (d) Awards and group achievement, (e) Council Ring, (f) Brownie fire. (2) The bigness of the night, (a) Songs on the water, (b) Star gazing. (3) Adventure, (a) Mysterious happenings, (b) Night hike, (c) Surprise Features.

C. Indoor And Rainy Weather

(1) Dramatics, (a) Pantomime, (b) Stunts, (c) Hock Trials, (d) Playlets, (e) Mimetic acting. (2) Entertainment, (a) Parties and receptions, (b) Get-togethers, (c) Progressive Party, (d) Folk dancing, (e) Pioneer night, (f) Musical Night, (g) Talent night.

D. Opening & Closing

(1) Opening: Ceremonies; Lanterns Lighted at first camp fire.

(2) Closing: Burial of shrine; distribution of ashes. (3) Silence. (4) Taps. (5) Echo Taps. (6) Hands stretched toward fire. (7) Vic-trola after Taps. (8) Stepping away from the fire. (9) Mystery bugling-echoes by second and third bugler. (10) Independence Rock Flare Retreat. (11) Group dismissed ! - "aye, aye, Sir !" (The latter shouted in unison) (12) Walk out - Indian file. (13) Good night songs and benedictions. (14) Scout prayers.